Teeth, tentacles, blood, and other horrors follow as the infected wreak havoc in the world of Resident Evil. Director Zach Cregger, along with his co-screenwriter Shay Hatten, and creature effects supervisor Shane Mahan came up with brand new creatures to roam around the environment. “Everything had to have a shock value and a sense of realism to play against the humor,” says Hatten.
Cregger also gave a nod to the games in creating the environment, inspired by his own experience in playing them. “If you've played the games a ton, you won't be able to help but notice some of the healing spray cans and some of the green herbs,” says Cregger.





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